There have been many endless hours spent watching youtube tutorials, trying different techniques in blender, and occasionally getting things right. I arrive at a point where it is time to start creating. But creating what? My wishlist of cars and tracks to create has had time to grow, and is now looking more like a book than a list.
Much time and a fair few beers later...
I am working on bringing Rockingham as a mod to Assetto Corsa! But why? It is close to where I live, it is unlikely to be laserscanned by Kunos, it is home to some great BTCC action, it has (what seems to be) a never ending list of configurations, there is plenty of reference material online to work from and it's location makes it easy to get hold of topographic data. Reason a plenty!
Kunos' standards are high, but I hope to come close to matching them for quality. I'm not sure when this will be done, or how smoothly the designing will go, but feel free to follow my progress on this blog, and hopefully some day soon you'll race at Rockingham on Assetto Corsa.
It all started with a "I wonder if I could do that??", and has developed considerably into something much more, both a hobby, and the learning of a creative skill. The 'that' in question is creating content for racing game Assetto Corsa. It is a combination of motorsport, design and a racing game that has me hooked, addicted even.
And so the story begins. I thought I would start simple (fighting aback my ambitiousness to do something bold that would, inevitably, fail) and this was a livery for a car. A forum member was asking for a particular BMW livery, one that I thought really stood out (Alzen's Z4 GT3), so I made it. Much to my surprise, it got great feedback when released. This feedback, however good, was not so for fighting aback my ambitiousness ...
So I give in... and with the little spare time I have, I will see where my ambitiousness takes me. Aim high and succeed?