It’s time for a blog post, and to bring you up to speed!
The Volvo continues to take shape.
I have updated the front grill, got the steering animation working, improved the flow of the car body and in particular the shape of the rear wings is much improved. The bonnet is now a more accurate shape. I have also got the model into CM showroom and into AC with some borrowed physics, and I am writing a car description and getting logo’s sorted. I also continue in communications with PM3DM so that this car slots into the SuperTourer line up! It’s a long journey ahead, but I am happy with where we are travelling to.
Next level on the Australian Adventure.
A lot of trial and error recently on my edition of Sandown Raceway! This is in terms of elevation, kerb heights and physics mesh. I have multiple sources of data; some satellite view, some Google Earth 3d terrain, some of a previous rendition by another 3d modeller (with permission), and on-board videos. Each has a slightly different variation and making the track feel right is a tough task! Currently I am working to get the kerbs in and then I will move on to near-terrain and walls/barriers.
The Wishlist is out of control…
If time was unlimited what would you create towards sim-racing? What matters to you as a racer and motorsport fanatic that you would want to bring to sim-racing life? In other words, what would be on your wishlist?
I make no promises at all, about tackling any of these, though thought it fun to share what I am interested in. So here’s mine:
- Cadwell Park, Kyalami, Palmer Motorsport Park, Ledenon, Sonoma, Suzuka, Portamao, Barber, Hungaroring, Indianapolis, Autódromo Hermanos Rodríguez, Albert Park.
- Volvo 850 Estate, Volvo 240 Turbo, Radical SR1/SR3, & more 1990’s Touring Cars!
Would be good to hear what other people’s Wishlist entries are…
Let’s get back to reality… here is a gallery of recent progress:
There have been many endless hours spent watching youtube tutorials, trying different techniques in blender, and occasionally getting things right. I arrive at a point where it is time to start creating. But creating what? My wishlist of cars and tracks to create has had time to grow, and is now looking more like a book than a list.
Much time and a fair few beers later...
I am working on bringing Rockingham as a mod to Assetto Corsa! But why? It is close to where I live, it is unlikely to be laserscanned by Kunos, it is home to some great BTCC action, it has (what seems to be) a never ending list of configurations, there is plenty of reference material online to work from and it's location makes it easy to get hold of topographic data. Reason a plenty!
Kunos' standards are high, but I hope to come close to matching them for quality. I'm not sure when this will be done, or how smoothly the designing will go, but feel free to follow my progress on this blog, and hopefully some day soon you'll race at Rockingham on Assetto Corsa.
It all started with a "I wonder if I could do that??", and has developed considerably into something much more, both a hobby, and the learning of a creative skill. The 'that' in question is creating content for racing game Assetto Corsa. It is a combination of motorsport, design and a racing game that has me hooked, addicted even.
And so the story begins. I thought I would start simple (fighting aback my ambitiousness to do something bold that would, inevitably, fail) and this was a livery for a car. A forum member was asking for a particular BMW livery, one that I thought really stood out (Alzen's Z4 GT3), so I made it. Much to my surprise, it got great feedback when released. This feedback, however good, was not so for fighting aback my ambitiousness ...
So I give in... and with the little spare time I have, I will see where my ambitiousness takes me. Aim high and succeed?