It has been longer than I wanted before a new blog post. But I am here. The track has been quietly progressing with the addition of kerbs and rails in gradually advancing forms.
The elevation and camber is something i have put a lot of time into and it keeps getting better and better. The Photogrammatic LIDAR has proven valuable, and if I get to make another track gaining LIDAR data again will be my first top priority in the future. I only bought inexpensive LIDAR data for this track, at 2m grid and of 1m accuracy, but I am truly impressed with the results. It doesn't absolutely clearly show camber, however, so I have invested many hours watching youtube clips of Rockingham noting down where the cambers lie. Hopefully in the later stages of development it will be possible to create comparison videos that can become the true test and reveal if this effort has paid off.
I have also worked on creating my own textures for the mod, or rather finding (eg. CGtexutes), and then editing them to match exactly to what can be seen at Rockingham in real life. This is the case with the asphalt particularly, where i have been attempting to match the colour of Rockingham's track, and in kerbs where I have created my own stratch/wear textures for the corner kerbs to match closely. The small details seem to make the biggest differences.
Finally I have been thinking about speeding up development so have been looking for a modeler to create grandstands, pit garages etc (an advert can be found on the first page of my tracks thread on the AC forums). I look forward to potentially collaborating with someone of equal interest for motorsport, AC and Rockingham. Cant wait for this track to be in game for everyone to race on.